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kitler53 said:
Eternal sonata.

part way through the game polka (my healer) got infected with eternal darkness (meaning she couldn't heal anymore). trash mobs weren't much of a problem so i kept on going, but then i got to the boss fight and it was impossible to win without a healer.

turns out (according to gamefaqs) that i was suppose to pick up an item in the previous level to cure polka. well it was too late to go back. I ended up having to grind 4 levels to so that fredrick would have a proper healing spell. the grind took about 2 hours. about 1 hour into the grind i saw an "x" on the ground and decided to pick it up, it was an optional boss fight that i of course lost, died, and lost my first hour of mob grinding. I was soo pissed i threw the game down for 2 weeks.

if it was WoW i would have thought nothing about the grind but in a consol game it just pissed me off soo much.

Ugh, I loved and hated Eternal Sonata. I loved it because it was absolutely beautiful and hated because the game sucked.

I didn't get real far into the game so I can only come up with two examples of why the game was terrble: the chick with the bow and Fort Fermata.

Don't get me wrong, the chick with the bow is awesome, in fact she's too awesome. She can heal your entire party and she can take out most non-boss enemies in a single hit. It's just insane how powerful she is. I was having some fun with the game and the mild difficulty until she came along and screwed everything up. Just one party member slot easily took care of healer and attacker. It was stupid how insanely good she was at everything.

And then there was Fort Fermata (think that was the name). I can ignore the chick with the bow problems, but Fort Fermata was inexcusable. It's like the developers wanted to make a study in how many things wrong they can make in a level. You're in a big round dungeon split into 2 areas, the dungeon is a maze, you have to go in and out of little buildings to move a platform, enemies respawn every time you enter a new room, there are almost no identifiable features in the dungeon, the camera moves more than 180 degrees so you get hopelessly turned around, you can't see enemies, you can't see the exit, and the list goes on. This was seriously the worst level I've ever played in a game by far.