stopstopp said:
I'm just trying to get Euphoria to say piracy hurts game sales more than the "near acceptable business" |
The problem with that is that it defies all credible economic studies done on the matter.
In general studies show that piracy almost always happens when consumers think a price is unreasobnable because people WANT to consume and don't want to pirate.
in third world countries there is increase piracy because the prices are seen as too high and in 1st world countries, those who pirate actually on average buy more games those who don't pirate.
The effects of piracy that are less clear that are actually worth argueing about rather then the largely disproven and discredit arguement most people try to push are...
.1) Piracy hurts used games sales... since it doesn't allow for prices to go down organically since it's either "$60 or $55 bucks of free." This is the real and only area piracy seriously hurts. You don't hear this though because Nobody cares about gamestop since a lot of people hate used game sales, and Gamestop realizes that the actions to combat piracy are in reality actions done to try and curb the used game sales.
Heck, note until Funcoland and Gamestop showed up on the scene nobody gave a shit about piracy. Dreamcast had zero copy protection... most people didn't even know until the NES came out that piracy was wrong! Even then Nintendo didn't really do anything to stop them, they were just mad they weren't getting money from cartridges/liscensing for "homebrew" and "unliscnesed" games. Even then it wasn't really about piracy.
2) Does Piracy existing on a market inherently degrade the value of games in the eyes of average the consumer? Thereby artificially lowering the market and in a way creating it's own piracy sales.
Which is an interesting arguement... but an extremely hard variably to extract.