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Cunning_Linguist said:
greenmedic88 said:

3G access will only be available to those paying a monthly subscription fee.

Ergo, anyone who wants that functionality, will be paying for it. Those who don't, won't have access regardless of whether their device is 3G enabled or not.

Anyone who thinks such access is available for free probably doesn't have a firm grasp of how these services work.

The developer decision to create a program that depends upon mobile 3G access is based upon a variety of factors, including the fact that only a percentage of NGP users will be paying subscribers.

If only a percentage of SKUs are 3G enabled, and only a percentage of 3G enabled SKUs have people subscribing to the service, where is the incentive for a developer to invest in that?

I'm fully aware that 3G requires a monthly outlay however they are limiting themselves buy only offering that option to the one SKU that will likely be the most expensive. Monthly outlay over and above the existing higher cost means people will go for the 3G-less option which means, as I said above, lack of developer support for that particular aspect of the console.

My point really is, the "asynchronous gaming" idea is a really good selling point and its a shame that it will likely go largely untapped.


Um. The question is what are developers investing in? Online connectivity? Wifi can handle that just as well if not better than 3G. Asynchronous gaming can be handle also by both 3G and Wifi. I can't possibly understand why people want 3G in their PSP2 in the first place, even if wifi is not 'everywhere'. Wifi solutions are appearing everwhere. Cars, businesses, cell phones, etc.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.