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greenmedic88 said:
Cunning_Linguist said:
superchunk said:
Cunning_Linguist said:

This is why Sony pisses me off sometimes. Why not put 3g in all sku's? Developers won't take advantage of features only available to a portion of the potential userbase.


That doesn't make sense. 3G really is just an extension of wifi.

If you have a smartphone you can see this. If you're on the browser at home and continue to be playing around with it while leaving your house, it will eventually leave the wifi and seemlessly switch to 3G.

This is all it is, an open data connection.

So a dev only has to utilize the built in tools that are specified for network connections and the phone handles which one is being used, 3G or wifi. The reason there are different skus as 3G won't be available to everyone. Sony tends to not do much with Verizon and its 3G network is CDMA vs GSM. So there is a big chance that the US versions of the NGP won't work on Verizon's 3G and as such a person buying on who uses Verizon (there are a lot) would be better off saving the $50 to $100 and buying the wifi only model.

I'm just gonna copy/paste whate I replied to someone else already

 

First I should say the comment I made was tongue in cheek to make sure this thread had the right amount of unsolicited anti-NGP in it.

But there is also a bit of truth to what I said. Sony are billing the "asychronous multiplayer" thing which from what I can tell kind of needs 3G for low bandwith "connect anywhere" gameplay. But if only one SKU has 3G and only, for example, 20% of buyers purchase that sku, then what incentive is there for the developer to even attempt to include that kind of experience? 

 

 

 

I imagine the response from someone to this will be "but wi-fi hotspots are everywhere".

They are not and the type of extension of gameplay they are talking about requires an always on connection.

3G access will only be available to those paying a monthly subscription fee.

Ergo, anyone who wants that functionality, will be paying for it. Those who don't, won't have access regardless of whether their device is 3G enabled or not.

Anyone who thinks such access is available for free probably doesn't have a firm grasp of how these services work.

The developer decision to create a program that depends upon mobile 3G access is based upon a variety of factors, including the fact that only a percentage of NGP users will be paying subscribers.

If only a percentage of SKUs are 3G enabled, and only a percentage of 3G enabled SKUs have people subscribing to the service, where is the incentive for a developer to invest in that?

I'm fully aware that 3G requires a monthly outlay however they are limiting themselves buy only offering that option to the one SKU that will likely be the most expensive. Monthly outlay over and above the existing higher cost means people will go for the 3G-less option which means, as I said above, lack of developer support for that particular aspect of the console.

My point really is, the "asynchronous gaming" idea is a really good selling point and its a shame that it will likely go largely untapped.