jarrod said:
Pretty much. It's like arguing not all 360 devs will use the HDD due to the Core/Arcade SKUs, or not all PS3 devs will use network support due to the 40GB lacking WiFi. That said, going off Sony's comments, it does sound like the 3G options will be more limited than the regular online infrastructure (the term "asynchronous multiplayer" has been thrown out). |
First I should say the comment I made was tongue in cheek to make sure this thread had the right amount of unsolicited anti-NGP in it.
But there is also a bit of truth to what I said. Sony are billing the "asychronous multiplayer" thing which from what I can tell kind of needs 3G for low bandwith "connect anywhere" gameplay. But if only one SKU has 3G and only, for example, 20% of buyers purchase that sku, then what incentive is there for the developer to even attempt to include that kind of experience?