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I thought the club scene in K&L was a piece of p*ss, but stopping the dump truck was annoying as it was a matter of trial and error, and every time you screwed it up you were forced to watch the same cut-scene again and again.

Having to eat in GTA: SA never bothered me 'cos you didn't have to do it very often and the guy that served you in the Cluckin' Bell was frickin' hilarious ("The chewy bits aren't harmful, sir.") The remote-control missions in GTA: VC on the othe hand... grrr.

Many of my biggest gaming frustrations came from the unruly camera and sloppy controls of EVERY SINGLE early 3rd-person 3D game (Tomb Raider, SM64 etc.) until Ocarina implemented the 'forward look' as the function of the Z button.

My biggest frustrations this gen have come from context-sensitive buttons as used in Stranglehold and Gears of War (sometimes I just wanna run past a wall, not stick to the f***in' thing!!!)