Alby_da_Wolf said:
And anyway, Quake 4 brought what, better graphics and game mechanics novelties good for those that appreciated them, but it was just some more of the same ol', same ol', c'mon, crash-landed, short-necked space marines against evil nazi-like aliens, again? DN3D brought more than that. Some successive games, like MDK, were filled with humour too, but without the Duke's attitude and his gleeful pulling a face at political correctness. Also comparing frantic paces of various FPS, DN3D had frantic parts, usually following ambushes that broke moments of eerie calm, but it did it in its totally own and immediately recognizable way. Even before the awful flood of Quake II wannabes and carbon copies started, it looks like DN3D predicted it and set apart from the mob. |
DN3d was good, Im not arguing that. Im saying that so much better has come from the FPS world since then. Besides all Duke Nukem really consisted of was a series of ripoffs from Bruce Campbell lines - especially Army of Darkness. The reason we all like DN3D was because it was a fairly new concept in a fairly new genre. The "comedic FPS" evolved with Serious Sam (a direct Duke Nukem ripoff) and Time Splitters.
Like I said, if the new Duke Nukem game came out about 3-4 years ago it may have been relevant. There's too many choices now, and the dev team behind this game is just on a piss poor track record.

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