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scat398 said:

I've been back playing oblivion to get back into the series and I like these changes to combat, although tweeking the leveling up of enemy characters would solve many of the problems.

Making arrows more powerful makes sense and improved blocking strategy are all nice additions.

I'd remove leveling up of enemies completely, I find more realistic that there be places simply impossible if the character isn't strong enough, and having to go around places and foes and to avoid some dungeons still too dangerous, IMVHO it adds also thrill, beside realism. And there is another important issue: Gothic, roughly contemporaneous of Morrowind (but not plagued, like the latter, by having to fit its levels in the small RAM of XB1, and we are lucky they at least devised a smooth enough dynamic loading for the outdoors), had a small bunch of separate loadings for some huge underground zones and dungeons, but the huge main level had total continuity between indoors and most outdoors (except those few aforementiioned ones), no loadings, an enemy could chase you into building or from inside them out, ramparts and bastions had continuity with castles' interiors, etc, and I don't remember Gothic was in any way less detailed than Morrowind, as offering better details (instead of the true reason, XB1 RAM limits, that plagued Oblivion too as its engine was an evolution of Morrowind one, not a rewrite) was the excuse made up by developers for loading zones, just googled an Evilavatar site interview to Bethesda developers, it would be about time Elder Scrolls series offer this evolution too.



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