twesterm said:
It really depends on the game and what else it's doing. Games can't really do something like Shrek or some other high quality CGI movie real time but even the PS3 or 360 can do really amazing stuff if it isn't doing much else. All things like rendering objects, AI, physics, texture sizes, streaming, how many characters on screen, etc all affect the quality. You can't have high quality everything so you skimp on one thing to make something else that much better. |
from my perspective i would put that since PSX there is some kind of rule of tumb... the CGI in the game of that generation is usually the standard in the next one... or some times even better... the top quality exclusive ps2 games had graphics better than most cgi from psx (i exclude ffix that still beautifull and i don't think were really surpressed in ps2 lifetime ingame graphics)... ps3 games have cgi ps2 graphic quality, so i expect ps4 to have the same leap.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."








