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I liked them even better when you could still talk to the characters by typing full sentences. Starship titanic was one of the last great ones where you could have a conversation without sticking a few commands together. It was great fun typing in different things to see what the developers had thought of. A choice of 3 canned responses in 'conversations'  is just not the same.

Maybe the language parser and adventure games in general will get a revival when speech recognition starts working. The adventure game genre lost a lot of charm when it became only point and click. Being actually able to talk to onscreen characters and get meaningful replies is the next big step in gaming imo.

Looking forward to Syberia 3 anyway, expected 2011 tba. (missed its 2010 release date)