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Kantor said:
daroamer said:

He's not. 

From the Youtube page:

"MaxFPS is a high speed kinematic tracker; one hand (yes only one) is used for direction control (turn right/left), forward/reverse (variable speed), look (and target) up/down, jump, change weapon, fire and continues fire."

Forward is being controlled by the position of his hand relative to the camera.

There are MANY other examples I've seen, such as leaning forward and backwards to move.

I'm not saying these are ideal controls by any means but you said no one had done it, which is false. 

Having said that, you don't need to move the entire length of a court to get the feeling of playing.  Your brain can adjust to using a scaled ratio of your movements to the movements of your character.  Obviously they feel it works just fine or they wouldn't release it. 

Perhaps you should hold off on saying it's not possible until you actual see the product?

Is moving your hand forwards and backwards to walk and run any closer to real life than moving a stick? Not really, no.

The whole point of motion control was to make gaming feel more natural and fluid. Moving your hands around to control an FPS, while cool, does not achieve that goal.

Think about moving forward while crouched in a game. You're moving far slower than you expect, and it's horrible and disorienting. This would be much worse.

No, but it shows what's possible.  There were times when the thought of having to aim with a thumbstick was a ridiculous notion to people who played FPSs with a mouse.  How could a slow thumbstick compete with the ultrafast mouse?  Well that proved to be quite false, didn't it?  It's all a question of what people are used to.

What is horrible and disorienting to you might feel much more natural to someone else, especially when a game is designed to use real world motions.  The issue with "gamers" is they're used to pressing a button to jump, which is an almost instantaneous action and seeing the reaction on screen, whereas a real life action needs to be anticipated and executed sooner. 

Once you get used to having to use a "real" motion however I think it will become much more natural.

Again though, I think you should wait until you can play it to judge if it'll be "horrible and disorienting"