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Reasonable said:

I can't imagine Valve putting in the time/effort to get Steamworks on PS3 just so Portal 2 can update itself.  The only reason I can see for adding Steamworks to the equation is as the prelude for a major Valve presence on PS3.

It's clear that Valve initially favoured MS& Live until it became clear MS only wanted their games and had no interest in allowing Valve to penetrate their own digital gaming infrastructure.  I doubt they're swinging this effort behind PS3 - and Gabe basically eating crow in public on a platform - just for Portal 2.

However it was agreed Sony have clearly decided to share their PSN infrastructure with Valve's Steamworks for Valve titles - and I'm very interested to see where that goes post Portal 2.

Of course, Portal 2 selling well on PS3 would help.

You couldn't be further from the truth. PS3 still has all the problems that Gabe pointed out and criticised, the main problem being that the PS3 is the hardest to develop for.

The reason that Valve are only now touching the PS3 is that they waited for outside developers to gain experience in PS3 development and hire them, which meant they could add PS3 support to the Source engine at a fraction of the cost than if they had gone with inexperienced devs at the beginning of the generation.

Valve's focus is PC and Steam, consoles are only extra, as Gabe has stated many times before. Gabe himself said that they only develop on Xbox 360 because it's so easy to port from PC to X360, easy money.