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KylieDog said:
jarrod said:

Having a unique ID that allows for non-unique names is always going to be a better solution.


No it isn't, it destroys any community.  How you mean to play with regular players if they are all named the same?

 

I can see it now in the Resident Evil mercs game just hordes of players name Chris, Jill, Leon, Claire, Hunk, Wesker etc.

These are some of the names of people I played with in my latest Halo: Reach matches.  When I mean latest, I mean a few days ago last 10 matches:

PuNiCh3rT 

Loto Carmesi XP

xIIIxAndyxIIIx

PhYsCo SeRgEoN

pritchettboy

kan O grahamz

Now I could go on for a very long time at the completely moronic and uneducated names I go through on a daily basis.  Most of which can't be pronounced or understood without having to really think about them for a very long time.  In the case of "andy" there are a lot with the "x" and "l"in front as I guess it is a sign of a clan or something.  Really I don't know or I don't care.  Yet you have the nerve to sit up here when people actually have the ability to name the tag whatever they want without worry if it is taken and say that ruins an online community.  No it's names like that, that seriously piss me off because they make no sense and provide little motivation to actually communicate with such names.  

Now I know you play a lot of online games (probably nowhere near as much as me) but anyone who does should no by now how awful most of the names are on there.  There is no originality which is why most have numbers, most are trying to be stupid and funny, and a lot are just plain annoying.  I'd rather they all be called Master Chief and spelled correctly than "legit4shotBRnoobtubetwopiece117".  Despite making that up, I'm sure it is someone's gamertag or PSN name.  

I'm not a big fan of the friend code setup, nor do I think this whole universal friend code is too much better (I love the XBL setup as it IS the best), but that doesn't change the fact that the majority of the gamertags are terrible most likely due to the limitations on creativity both by the system and the user.