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Aielyn said:

Squilliam says:

"It also doesn't count downloadable games which would likely push Xbox 360 and PS3 again away from the Wii."

He also says:

"We don't have that data, that is speculation really."

Am I the only one that sees inconsistency, here?

Anyway, I think it's not very fair to compare retail sales with downloadable sales, due to a net price differential. And while Wii Play itself is fairly cheap, you still have to pay a normal retail price to get it - you just get a Wiimote with it. On the other hand, a $5 downloadable title will increase the total number of titles, but not total amount of content or total value of games. The iPhone probably has a higher total number of games per system than any console, but the total value of those games is lucky to reach the price of a single console title.

If you think its unfair because of a price difference then how about total revenue? Is it fair that the average sale price for games is about $12-$15 higher for the Xbox 360 in retail compared to the Wii and yet all people compare is the attach rate? On the one hand the iPhone etc have a high number of game sales but on the other hand the total revenue of something like the iPhone exceeds the PSP in terms of value of games sold. It is useful to compare total revenue of games instead of the attach rate because it tells us the true value of bought software. Under that metric however the Xbox 360 does even better compared to the Wii than when using attach rates, and even better again when you add the Xbox Live game revenue on top.



Tease.