By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Runa216 said:

no luck?  Well you had to guess what tools would do what, and sometimes things would give you bonuses and sometimes the EXACT same thing wouldn't. You could never know what weapons would be useful, it was a complete guessing game. 

 

as for Oblivion, well I'm really into it, I'm loving it, but I have no idea what to do or where to go, I want to join guilds and do sidequests but I can't find anything...I'm sure once I get to know the game better my opinion will entirely change. 


Uh yes, no luck in upgrades whatesoever.  Each item gives and uses X/Y amount of "bonus" and Z amount of exp.  Players can (at least I did) figure out that each item gives X amount of *something* which, at a threshold of Y the bonus increases.  And given that fact, the player could, after some work, deduce how much each of each item was needed to get to the next "bonus tier."

I will say that, yes, the amount of "bonus" that an item would give you and the amount of "bonus" an item would eat up was not clearly given (as it shouldn't be, part of the fun was figuring out what items did what) but there is a formula to it all and is definitely, 100% not "luck".

Hell, even if you didn't want to do some of the legwork yourself like I did, there are countless guides on the interwebz showing the formulae/thresholds.  I don't see how luck comes into play with the weapon upgrades at all, care to enlighten me?

It's definitely a game design decision which you may or may not like (not giving explicit numbers or informing as to what weapon combines with what accessories to the user), but not luck by any means. It just takes a little bit of exploration with items. All in all, I don't see how a game design of "not explicitly showing some information" becomes "luck." Perhaps I am missing something.