| Rpruett said: That is absurd logic. These games being better on controller is a matter of personal preference. Much like (I hate the Xbox 360 controller and prefer the PS3 one to it). Sure you can count great games that incorporate Move support as 'Move' games. Not talking about preference I am talking about what the game is designed for, the games were better on the ds3 becasue that is what they were designed for. Take Resident Evil for example, I had absolutely no interest in this game when it launched. It broke away from the standard RE formula and felt more survival horror to me from the demo than how the game used to play out. Shortly after I bought Move, I went out and purchased Resident Evil (Specifically for Move and won't touch it with anything else) so my brother and I can co-op through the story. Having a ton of fun with it and couldn't see myself ever using a controller with it. OK thats fair enough, but Resident evil was thought of and mostly done before Move was announced that is what I have the issue with. From day one it wasnt a move game. And the reason you don't see Kinect with Halo or Mass Effect is because they CAN'T do it yet. Not on a primary full-fledged sense. They have yet to find a way to do it intuitively. Believe me, if Microsoft could include Kinect support in everything they most certainly would. Move support isn't 'mini-games' in most of the games listed, it is full-fledged 100% control scheme using the Move. No that is my point, Move support is on some games yes but not "full-fledged 100% control scheme" what would be designing it from the start to use Move, those games didn't hence why if MS did the same thing they wouldnt count. Move didnt enhance the game to a valid enough point to add it. It was adding it for the sake of adding it in every single case bar Move only games so far. Little Big Planet 2 will most likely be a different case though. |








