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psrock said:
jarrod said:

psrock said:

 The problem ( not really a problem), there is a better formula to sell more on the Wii without spending so much. 

 

I'd say other formulas are actually riskier though, given their rate of success are invaraibly lower.  Particularly for traditional "gaming" brands/genres, the low-buget, low-promotion, often outsourced, spinoff or experimental new IP route pretty clearly hasn't reaped much reward for most.  The other option seems to be "lowest common denominator" casualware, which is incredibly hit or miss.

For high budget, high talent, high brand "core" games, there's a 100% success track record on Wii.  Too bad it's such a rarity, lots of missed opportunities this generation...


Now which high brand games would you compare Epic Mickey to on the HD consoles?

Over their lifecycles?  Depending on the market, stuff like Gundam, Final Fantasy, GTA, COD, Splinter Cell, Virtua Fighter, Resident Evil, Metal Gear, Madden, etc, etc.  There's been literally tons of high budget, high promotion, high talent, mainline IP "core" efforts on the HD systems.  Lots of hits and lots of misses too.

For brands hitting all those bullet points, on the upper end it's really only been Monster Hunter and Mickey so far on Wii.  The only company really consistently delivering AAA efforts on Wii has been Nintendo, and coincidentally they're also the only company really reaping consistently AAA sales on the platform (and arguably on any home console this generation), though in fairness their track record itself isn't entirely spotless (Other M sort of stands out there).