MaxwellGT2000 said:
jarrod said:
psrock said:
The problem ( not really a problem), there is a better formula to sell more on the Wii without spending so much.
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I'd say other formulas are actually riskier though, given their rate of success are invaraibly lower. Particularly for traditional "gaming" brands/genres, the low-buget, low-promotion, often outsourced, spinoff or experimental new IP route pretty clearly hasn't reaped much reward for most. The other option seems to be "lowest common denominator" casualware, which is incredibly hit or miss.
For high budget, high talent, high brand "core" games, there's a 100% success track record on Wii. Too bad it's such a rarity, lots of missed opportunities this generation...
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Hell even non promoted titles of the "core" nature with enough quality and polish can do well just by word of mouth alone... Look at Okami Wii outselling the PS2 version which is pretty rare for a rerelease...
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So what, but why as developer am I going to spend so much when I can spend way less and still bring in money and sometimes more. No one doubts the Wii can sell, but it really doesn't need high budget titles though.
A smart developer will make multiple low budget titles on the Wii which will bring tons of revenue and release one or two big budget on the HD systems. That's the way it is.