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Seece said:

It wasn't a dig at Sony, looking at the bigger picture they've made the right decision given what they have. But no, move isn't a core product in itself, it's just a black wii mote essentially. A little extra precision (which isn't that much more precise than motion plus I believe, doesn't change it from core to casual. It's all about the SW, and Sony did try casual SW but obviously failed miserably with it.

Sony chose this route because like I said earlier, they didn't have much of a choice, everything about the PS3 is unappealing to casuals aka the blue ocean Nintendo created. That's not a bad thing though, like you said for gamers such as yourself, it's best case scenario. Most core gamers are going to prefer move because it focuses on core games. That said Kinect will offer core games, and MS seem to be making more of an effort there than Sony are going by just the Japanese core games coming.

I just wanted to add some transparancy to the topic, for people foolish enough to believe Sony are some sort of saviour to motion controls, chosing core games because they care about their userbase. Right now everything is against them appealing the casuals, the price of the console, the whole PS3 vibe, being tech heavy, the image.

I don't see why Sony should cater to the casuals. If everyone ends up catering to the casuals(which is now the majority) Sony can get a lot of hardware sales by catering to the hardcore. Core gamers buy more games than casuals, its a fact on all systems. The highest selling games may be a casual title, but overall, core games on an average do more nos than casual titles. 

Even wii, with its casual approach didn't give up on core titles, and always gives importance to them with games like Donkey kong, mario galaxy, and others. 

Just because a controller is motion-enabled, doesn't mean it has to be casual. Look at razer's motion controller on the PC.