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dgm6780 said:
does anyone understand percentages?

All the time in the world wont make your %'s any higher , unless you are playing at a really high level . Raw stats are pointless (as they are a measure of who has the most time), but comparing Wins v Losses, Kills v Deaths, K v D w/each weapon, W v L w/each character, Disconnect % are valid stats that a TOP NOTCH online game will keep and rank publicly. They measure your level of play and how much time you have spent in the game. A TOP NOTCH online game will also have a way of dealing with high disconnect % players, ie negative consequences and public consequences. Nintendo just plays it safe and kiddy when it comes to onlne play; they dont even try to make a TOP NOTCH online game.


 Team Fortress 2 is one of the most popular online FPSes to date and yet it has no leaderboards. Know how they track who the best players are? By forming clans and holding tournaments like sensible people.

Not many games keep leaderboards these days because statistics gathering is going to be highly flawed no matter how it happens.

If you want to wave your e-penis at people, Halo 3 is the game for you, but if you actually want to demonstrate in an official setting that you have skill, tournaments are the only way to go. 

 



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks