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binary solo said:

A lot of the sub-90 reviews (and especially the extremely critical 75 from Destructoid) pan the clunky controls, having been carried over from the first game.

WTF???

Sure I haven't played a lot of LBP, but I've played enough that I can give my own assessment of the controls and they are not clunky, or rather any clunkiness feels like it's meant to be part of the game, not an flaw or something they tried out that didn't work. I think the controls work very well, it's part of what makes LBP LBP. The only frustration is moving between the planes, but that's worth about a 0.1 deduction at best, because it still works fine most of the time.

Can someone please explain to me why the physics of LBP is so objectively broken that people can say it's a major weakness that needed to be fixed for LBP2? I just don't see it myself.

I completely agree with you about the control issue and it's one thing that annoys me about reviews and general attitudes towards games. People often complain that games are too similar (i.e. COD or Mario clones ect) and then when games like Killzone or LBP come along with a different control system, instead of being accepted as trying to be different they are just assumed to be broken! I don't see what the issue with the physics is in LBP, I find they suit the game well. If I wanted to play a game with Mario like controls I'd go and play Mario!

Another thing they seem to forgot to mention or even realise at all is that all the levels from the previous game are carried over to this one and so of coarse the controls can't be changed as otherwise the levels from the original game would be incompatible here.