Wall of text incoming....
To anyone bringing up any of the freemiums (Lotro, DDO, etc.), they aren't F2P games like true F2P games. For example, in DDO, the first few areas have all the content for free. Once you're past that, you start noticing less and less free content. It gets so bad that in an area with 30 instances/quests, you can only access 5 or so for free. That said, those games have been far more successful as freemiums than as P2P, but don't try to think that freemium = F2P.
I don't mind paying $15 a month for a good game, but I can understand why others would have a problem with it. But humor me, tell me how many hours you put into normal $60 games you buy. 10? 20? 50? The thing with MMOs is yes, you may end up paying $200 dollar for it in the long run, but you also might end up putting something like 1000-4000 hours into it. If you game a lot (maybe 4 hours a day), you'll get your money's worth. If you don't, then MMORPGs probably aren't right for you regardless of whether the game is F2P, freemium, or P2P.
Some MMORPGs have so much content, they make entire series of games look like small expansion packs. The problem I personally have with some MMORPGs is not the insane amount of content, but the stuff that just takes away from it. Travel time, crafting requirements (FF14, I'm looking at you here), group requirements (FF11, it's your turn) etc. Now some people LOVE crafting so it's not a problem, and some people love exploring and seeing every detail of the massive worlds these games take place in, so it's not like everyone will have the same problems. But these kinds of problems persist among the genre as a whole, which is usually what makes me quit an MMORPG.
It can make you wonder how much content is really there. Sure, you might play for 100 hours, but how much time was spent walking from zone to zone, quest to quest, enemy to enemy. Sure, to some degree, all games have this, but it can really stand out in MMORPGs, WoW especially. "Oh man, I have to get to the other continent for this quest" *25 minutes later* "okay I'm here, back to playing the game". I know they've changed stuff which helps this, but it was horrible in the past, and many games still suffer from this.
Although, in spite of all this, I do believe there should be a sort of tiered payment structure for P2P games. Something like 100 hours a month for $5, 200 hours for $9, and unlimited for $15. It doesn't have to be those numbers at all, but just something like that could accommodate more types of gamers. But if you game enough, it's very easy to find more than enough value in P2P MMORPGS (even at $15). Sure, there are games like SC2 and L4D2 where you can easily play for 100s of hours and not pay to play online, but even then, it's not like any/every match/server is run by inhouse dedicated servers.
tl;dr, Bottom line, if you don't game a lot, then MMORPGs aren't right for you regardless of P2P, freemium, or F2P. If you do game a lot, then you'll get more than your money's worth. So quit bitching about online fees and move on.







