Kasz216 on 06 January 2008
| Erik Aston said: A lot of delays are because the development team is really struggling with the project. While it may be true that "the game gets better" due to the delay, that's only because before it was an unplayable glitch-fest--the delay does not make the project any more ambitious, fine-tune the gameplay, add content, etc. And some delays are because the suits find it unviable to release the game at the original date. Maybe platform sales are below projections, or a big game got moved to the old street date. So a totally finished game gets pushed back a quarter. Neither of these cases are really "good delays." I really only feel good about delays from perpetual innovators like Nintendo, Maxis, Blizzard, etc, because you know their games are going to be something special. They delay because they have the unusual luxery of sky-high quality standards, and they struggle making games because they are doing things no one has ever done before. In the end, game companies have to release games. If delays make games better, maybe Duke Nukem Forever will be the freakin' GOTCentury. Or maybe the DNF team are in over their heads and have been for a decade. |
I agree.








