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ssj12 said:
Icyedge said:
ssj12 said:
PullusPardus said:
ssj12 said:
nightsurge said:

I see quite some lag in that video.  Also, it was completely wired to the PC as of this time.  Wireless is pretty much necessary for motion controls lol.  Looks like the PS Move except it uses 2 nunchuck things and looks like it lags more.


The difference is that the controller supports all fields of motion and can tell its location. Also its a youtube video, it lags. I've seen many earlier demos which it was very smooth. I think it was just the video. Also wireless really is the last part of a design process. The original Move and Wii controller demoes were wired.


thats why Move uses the camera and the colored light actually, there is no difference.

This doesn't need a light or camera.

How does it work? How does it knows your actual position? Its obvious it can track your movement, left/right as well as forward/backward. But does it really know the position of the player? (how far from the computer you actually are)

Magnetic field. And the somewhere between the Wiimote and Move which like the chart above says 3 -5 meters or I'd figure for a PC monitor to see properly typical distance from monitor or a bit farther, connected to big screen tv 10 like any controller.


Dude the Move has magnetic field sensors in it...

Magnetic field is a really shitty  way to calculate the yaw vector because of so many disturbances.. It really cant be used reliably indoors. If you don't believe me go read research papers on it, everybody will tell you the same thing.

Even if you map a new magnetic field everytime, that magnetic field is dynamic.

The move does xyz and orientation anyway, i dont get what the difference is.

The wii and the move would both have basically no latency if it werent for the fact they were running bluetooth... you'd be surprised the amount of data fuck ups over wireless transfer.