| Squilliam said: Essentially 3rd party development strategy: Kinect: Support in a moderate fashion with a few exclusive titles bankrolled somewhat by Microsoft. Take heart in the fact that Kinect is approaching the 15-20M userbase level quickly where exclusive but limited support is justifiable. Justify further investment because of the idea that all consoles will use some form of camera interface in the next generation and this generation will last longer than ever before because all CEOs of the big 3 have told you quietly that is what is to be expected. Move: Wii ports on PSN, tacked on controls in other games. PSN games which support Move. No need to target many individual titles in this direction as the userbase isn't large enough, most Wii titles not even worth the effort to port given printing and other expenses. All 3rd party Move games will support the controller which limits what can be done with Move. If Sony vastly increases the sales rate it'd probably be too late to drum up support as next generation titles will be on the drawing boards already.
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Seems to make sense. We will also see more Wii/Kinect games. And expect to see some Kinect/Move/Wii games and maybe so Kinect/Move games. There is also the chance that the Game of the Year type editions will be Move/Kinect compatible.
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