Kantor said:
Perhaps performance wasn't the right word. The hardware can't be superior to that of the 3DS without a higher price tag. It can certainly be put together more efficiently, but Sony hasn't really been fantastic at that, of late. And also, the low price tag and high performance of the 360 were at the expense of hardware reliability. It's more important that the PSP2 be reliable and cheap than powerful. 3DS-level graphics in 2D would be a good aim, I think. |
If Sony choose the right architecture they can have more performance and if they go to the 28nm node they can even have more performance, more battery life at the same time. The actual architecture itself is a much of a muchness in terms of cost but you can do much better if you choose the right I.P. and make the right deals. The Nintendo 3DS architecture is old, in the case of the CPU or strange in the case of the PICO? chip. I would say for sure that a PSP2 packing a dual core ARM Cortex 8 Tegra 2 would be quite the stallion in terms of performance.
The low price tag of the 360 didn't cause reliability issues, the issues were caused by bad design decisions. It could have been made at the same price at better reliability had they done a few things differently, but these aren't things which would have cost them any.
Tease.







