pacman91 said: For me the benefit of achievements is replay value. Considering many nintendo games have medals, coins, etc the replay value is already there, I don't have a problem with nintendo's strategy. Achievements for the purpose of flaunting your play time I think is silly. |
Exactly. A sense of achievement is a reason to play, not an end in and of itself. A centralized system would be fun if it had a point (which, if that Coin system we're seeing actually applies to in-game accomplishments as well as walking, would be tremendously more useful), but otherwise its just a complement to the merit of individual games' designs.
If developers think people need achievements for motivation to complete their single-player mode, then they are not developing a compelling enough single-player mode
Monster Hunter: pissing me off since 2010.