fps_d0minat0r said:
1) at the expense of reducing their efforts on hardcore games. 2) i wouldnt call kinect games impressive either, atleast move is compatable with standard AAA games. i think a lot of core xbox gamers will get a ps3 but new gamers will be more likely to get an xbox (until a ps3 price drop) |
Thanks for your reply.
1) Could be, but not necessarily as Microsoft is not as first-party focused as Nintendo and Sony are. So, I am not expected a huge change there.
2) Well, at least they got commitment and games that were built from the ground up, instead of functionality that is bolted onto AAA titles. If you can play a lot of games without the Move, then the incentive to get the Move is low IMO. But this thread is not on Move vs Kinect. It is on PS3 exclusives vs. Kinect's impact. Therefore, my third point.
3) The core game market is not as big as the casual market; the core game market is already split between xbox360 and ps3 (/wii). I highly doubt that the amount of Xbox360 gamers that will buy a PS3 exclusives will have any seriuos impact on sales (compared to Kinect). Do not forget that I can get a couple of multi-platform (or Xbox360 exclusives) AND Kinect for the price of a PS3. Also, the potential of Kinect (including core-appealing hacks) is impressive (to say the least), and this may also keep the pondering core-gamer occupied long enough to not buy a PS3 just yet.
Another scenario for the core gamer: Kinect may help people that were not interested in gaming before (girlfriends) to finally play (for core achievements) with the core-gamer, leading to more acceptance of core gaming in other hours, leading to a better feeling for the console in the family :D.
Also, don't forget that loads of core Xbox360 gamers will not easily switch to a different platform (achievements, controller, friendslist, etc).
Summarized: I don't see the PS3 exclusives having the same impact on total sales as Kinect has.
Everything you ever wanted to know about Kinect is right HERE |