| Squilliam said: Why would anyone expect anything else? The first game was innovative, exciting, new and a pretty good game on top of that. The second one cannot benefit from being innovative, it's not new anymore and some of the excitement would have worn off. It'd have to be an astronomical game to match the first because it doesn't benefit from it's newness anymore. |
But you don't think the addition of a now practically limitless level creation tool in LBP 2 was innovative? I think that was almost just as large a step as LBP1 took with its level creator when no game had anything of the like before. I'll admit, it was probably difficult to make LBP 2 feel as "new" in some ways as LBP1 did, but regardless imo with the new level creation tools and all the various other additions they've made, it is certainly innovative. And also, it's not like the online is the only part-they have I think 50 new story levels as well.







