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disolitude said:
greenmedic88 said:

This comparison/argument has been rendered essentially pointless as any game that actually pushes the visual envelope on either hardware won't run at a native 1920x1080p anyway. With the exception of games like Wipeout HD and GT5, most 1080p console games are PSN/XBL games or games with small playing levels (sports games) and fewer on screen models.

You will never see a hardware pushing game like Uncharted 3 or Gears 3 running at 1080p native render as neither have the GPU memory or processing power.

The only noticeable difference for the most part is the fact that the PS3 renders its menus at 1080p and the Xbox renders at 720p upscaled to 1080p giving them a softer appearance that most haven't even noticed.

Very few games indeed. Even GT5 isn't native 1080p, its 1280x1080 and then the width is upscaled to 1920 pixels.

Not to mention its been confirmed by digital foundry that 720p in that game runs smoother than "1080p" mode...so whats the point?

http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis?page=1

I'm not going into an "interpretive" argument over the definition of 1080p, but by definition it means 1080 lines of vertical resolution, progressively scanned. That includes any horizontal resolution.

The marketing term "Full HD" assumes 1920x1080p.

There are plenty of video camcorders on the market that are correctly marketed and sold as "1080p" yet have multiple aspect ratio recording modes to include those that are below a 16:9 aspect ratio 1920 lines of horizontal resolution. Still "1080p" by definition.