Teragen said:
Well, I was talking about Half-Life 2, which came out in 2004 and at the time, they were great. The fact that Episode 2 is doing more of the same various years later is viable criticism. But having to figure out that you have to use your enviroment and physics to proceed left a lasting impression on me as much as using your crowbar to clear your path in Half-Life 1 did. While the sea-saw puzzles are plentyfull, they have their variations and some of them are more impressive than others. My favorite being the one where you had to leverage a sea-saw by placing barrels underneath the submerged end. In the end, they serve their porpose... |
Dude, the crowbar has left a lasting impression on me. Kind of like the one Half-Life 2 ad which had a crowbar and a date.... if you've played Half-Life, you (most likely) instantly knew what it was.