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MrMarc said:
Teragen said:
You're forgetting the fact that it's a game - and a great one at that.

The physics-based puzzles are simply ingenious and the somewhat linearity of the game is a good thing, as it provides for great pacing.


Actually... at the risk of making me look a further cynical bastard. I have one gripe with this.

 

Making a sea-saw with bricks and wood / barrels and metal sheeting is not puzzling. Putting plugs back into walls is not puzzling.

 

Like Zero-Punctuation said - "We get it Valve, you made a physics engine!"


 Well, I was talking about Half-Life 2, which came out in 2004 and at the time, they were great. The fact that Episode 2 is doing more of the same various years later is viable criticism. But having to figure out that you have to use your enviroment and physics to proceed left a lasting impression on me as much as using your crowbar to clear your path in Half-Life 1 did.

While the sea-saw puzzles are plentyfull, they have their variations and some of them are more impressive than others. My favorite being the one where you had to leverage a sea-saw by placing barrels underneath the submerged end. In the end, they serve their porpose...