I completely understand u bodhesatva,
but, even in a game without a cinemtatic story , u are not totally free about the interactivity : u just follow the pathway created by the creator. This is true for every games from the sims to oblivion or GTA.
Even in a praised game like Bioshock (dont spoil the story plz) where u have some choice to do, the choice are restricted.
In a game, u can't do everything, u can't interact with everything.
At the opposite, cinematic games like MGS or FF have a part of gameplay that is "free".
In MGS, u have different way to snake behind a guard, different way to kill a guard, and, in MGS1, u are the one that will succeed to resist or not to tortura saving Meryl or Otacon.
In FF, like FFV that I m finishing, u have sidequests that u can choose to perform or not, class job specialisation u can experiment or not. that is a lot of freedom.
Time to Work !







