| dahuman said: So yeah, PSP2 is doomed, and I'm not even being a smart ass this time around, I'm actually quiet serious. I'm not even anti-SONY or anything, I have a PS3 and 2 PSPs, I have their Bravia 3DTV and all that shit. I just think PSP2 will be fucking DoA and needs at least glassless 3D capabilities to compete, without draining too much power, which is impossible if they are going with Tegra2 and stick to a disc format, and the market has already proven that the PSPGo is DoA so pure digital distribution is pure ass too. Not to mention PSP doesn't have that many good "portable" games, I usually have it plugged in as a stationary device and go fully portable with my DS instead. |
Well, Nintendo really hasn't done this, either. Not with the newly announced 3-5 hr battery life with a low brightness setting. I'm guessing 1-2 hrs for the highest setting, which is probably required for the 3-D to really "pop." That's really bad for a 3.5 hr charge.
And the PSP Go failed because of it's launch price, not because it was pure digital. It launched for the same price as the original PSP model ($249), and that was 4 years prior. If it had been launched at $149-$179, it would have gotten MUCH better sales. The one other real problem was that Sony had no real method for putting already purchased UMD's on it. If they had put this into place, it would have sold even more than with just lower price alone.
I don't comletely agree with your statement that the PSP2 needs 3-D to compete, but it would be a neat idea. I doubt it would use glassless, though. However, it would be cool if they could do passive 3-D on it, like what they do in movie theatres now. It could either come with a pair of glasses, or you could just keep a pair you get at a theatre. Not only would it not be "copying", but it also would give you a wider viewing angle for the 3-D.







