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CGI-Quality said:
Reasonable said:

Cautiously optimistic.

Want full Move support for torch, character movement and combat - swing that board and feel the impact!  Want combat to be minimal to the experience.  Want genuine chilly atmosphere and sense of crushing foreboding with no hope for escape.  Want them to lose the disolving reality approach from the movie... still doesn't feel right for me.  Want new monsters/bosses specific to the character a'la Silent Hill 2 and nothing from previous titles.  Want fiendish puzzles.  Want ambiguity and no attempt to explain stuff beyond the hints and suggestions of Silent Hill 2.  Do not want them to try and ramp up combat to appeal to Western tastes - never works, look at Alan Wake.  Titles like these are not about combat and victory mechanics prevelant in traditional combat gameplay.  You should never feel you are defeating foes and winning, rather than you are escaping by the skin of your teeth to have a little more time to try and unravel what's going on.

We'll see.

I wouldn't expect Move support here. Although it would make sense, I can't see it happening.

As for combat, what I hear so far sounds perfect for survival horror: weapons break and there is no inventory. It's going to be much more atmospheric than any of SH2's predecessors, as well as psychologically driven (very much like SH2 & The Room).

Move probably an outside chance, although it would suit the game very, very well.  I understand they may be making it better to knock down an enemy and run than actually try and defeat them which sounds good.

For me survivar horror titles work best when you feel vulnerable and always escaping/being pushed forward relentlessly by events.

They're saying all the right things, and the water aspect and new areas sound interesting too.



Try to be reasonable... its easier than you think...