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I'm not sure it did.  As a new IP from a Western developer with a somewhat muddy positioning - was it a platformer?  was it a creation tool?  was it both?  was it something else? in a seemingly very depressed console market (I mean, lots of titles seem to have underperformed in Japan this gen outside of the absolute sure fire franchises) it seemed to sell as well (or badly) as anything else.

I will note some of the best, wackiest levels were created by Japanese players, and there does seem to be a niche of great Japanese level creators, so I remain curious to see what they do with LBP2.



Try to be reasonable... its easier than you think...