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I think the main issue here is that you're looking at LBP all wrong. It may seem like a conventional platformer simliar to others in the genre when in truth it's more of a play.create.share software in a platforming shell.

The direction the series seems to be heading with LBP2 highlights that very clearly in fact, focusing less on the platforming gameplay side and more on the level creation side, with them adding more diverse TOOLS for level creation rather than more diverse level ideas and designs in the sequel (look at what SMG did with its sequel for comparison)

So the real issue here is whether Japanese people like the play.create.share formula type of games or not - Answer: probably not

note: LBP got a 38/40 from famitsu