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In regards to MLAA.

It's just a post-processing filter which has been shown to provide decent AA quality with little overhead.
However... The Xbox 360 can do it with it's unified shaders and do it faster than the Cell can manage it.
For instance with the Xbox 360 it only requires 3.79ms to perform MLAA on a 720p image, In comparison, the God of War 3 implementation requires 20ms of a single SPU (4ms using 5 of them).

http://iryoku.com/mlaa/


Still, even with all the strengths of the PS3 and Xbox 360, I still feel wanting more... Most of the games aren't even 1080P, and texture quality, shadows and such still leaves me desiring for something significantly better.




www.youtube.com/@Pemalite