Dr.Grass said:
Right. |
Ok, I've seen some of your posts so I'm going to do this once for the sake of everyone and then I'm done.
The POINT is that, because the PS3 was harder to developer for than the 360, the PS3 devs had to make good use of the SPU's to get good results. That allowed them to really get the best out of the console. With the 360, because its easier to get good results out of due to the tools, developers use those tools instead of taking the more difficult road of pushing the hardware.
Did I come up this? Hardly. I'm not coder. I got it from these videos, so I'm informed. They're long and VERY technical, but it sure beat how ignorant I was before I watched them:
Part 2: http://channel9.msdn.com/Shows/InsideXbox/Corrinne-Yu-Principal-Engine-Architect-for-Halo-Team-Microsoft-Part-Two
Before anyone tries to right this off as 360 dev spin, not that she actually is COMPLIMENTING the PS3 developers, just as I was doing in my original post.








