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Dr.Grass said:
Darth Tigris said:

I remember in an interview with Corrine Yu of 343 Studios, she was talking about how, due to the ease of programming for the 360, developers didn't use SPU's like she wished they would and cited how the challenge of coding on the PS3 FORCED their devs to use them to get good results.

Well we see the results for sure with this series, right?  It also would stand to reason that this may be the reason why we don't hear too often about the 360 hardware being taxed like we do the PS3, because devs aren't trying to tax it due to the ease of getting the results they want.


So because the 360 is easier to program for the devs get less juice from it than the harder-to-develop-for PS3.

Right.

Ok, I've seen some of your posts so I'm going to do this once for the sake of everyone and then I'm done.

The POINT is that, because the PS3 was harder to developer for than the 360, the PS3 devs had to make good use of the SPU's to get good results.  That allowed them to really get the best out of the console.  With the 360, because its easier to get good results out of due to the tools, developers use those tools instead of taking the more difficult road of pushing the hardware.

Did I come up this?  Hardly.  I'm not coder.  I got it from these videos, so I'm informed.  They're long and VERY technical, but it sure beat how ignorant I was before I watched them:

Part 1:  http://channel9.msdn.com/Shows/InsideXbox/Corrinne-Yu-Principal-Engine-Architect-Halo-Team-Microsoft-Part-One

Part 2:  http://channel9.msdn.com/Shows/InsideXbox/Corrinne-Yu-Principal-Engine-Architect-for-Halo-Team-Microsoft-Part-Two

Before anyone tries to right this off as 360 dev spin, not that she actually is COMPLIMENTING the PS3 developers, just as I was doing in my original post.