| Darth Tigris said: I remember in an interview with Corrine Yu of 343 Studios, she was talking about how, due to the ease of programming for the 360, developers didn't use SPU's like she wished they would and cited how the challenge of coding on the PS3 FORCED their devs to use them to get good results. Well we see the results for sure with this series, right? It also would stand to reason that this may be the reason why we don't hear too often about the 360 hardware being taxed like we do the PS3, because devs aren't trying to tax it due to the ease of getting the results they want. |
So because the 360 is easier to program for the devs get less juice from it than the harder-to-develop-for PS3.
Right.







