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I played it off and on for a year but quit due to boredom.

The real problem with the game is that you spend all this time leveling to 60 (now 70), believing that you're creating a more powerful character, and when you arrive there, there's suddenly nothing worth doing that doesn't require a small army to do.

In other words, you strive to become more powerful in your environment until you reach an environment where you are nothing without the help of many others.

And don't even get me started about gear. You ARE your gear. That's it. Personal skill takes a huge backseat to the items you have on.

In the end, what drove me away from WoW was the fact that the game has no consequences, and that includes everything you do in the world. It's just an entire game filled with repeatable content and in a world where everything is repeatable, nothing is enjoyable. It's like e-Disney World: you go on the rides (quests), see the sights (world map), and when you leave, it's like you were never there at all.



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks