| KylieDog said: - The combo system I feel is wasted since while you're busy comboing an enemy it'll ignore the fact it is being hit after about 2-3 hits and just attack you, making any long combo pretty worthless. Game ends up square, square, dodge, square, square, dodge, square, square, dodge, square, square, dodge etc etc. Air combos the exception but many enemies cannot be lifted for an air combo. |
I apologize if it seems like I'm harping on you about this, but this is for the benefits of everyone else, too. Here are some numbers on this point:
The first two hits in your combo do 25 and 35 damage, for a total of 60.
Subsequent hits do 40, 45, and then 60, bringing your total up to a respectable 205. You triple your damage with those few extra hits.
Your counter ability does 45, 60, 70, and 70. That's 255 damage just for countering, and the counter takes about as much time as the two-hit you've been doing the whole time.
This is just one example of how you can be a lot more efficient by figuring out how to lengthen your combos.







