makingmusic476 said:
Mechanical damage is a toggle option in Arcade Mode, and it's implementation in GT Mode depends on the level of the race in which you're competing. A level 20 race will have significant repercussions for hitting other drivers, for example, alongside much more challenging AI and other gameplay changes, while a level 1 race will be far more simplistic. When you know so little about one of the two games, it sounds more like you're simply trying to champion your preffered franchise rather than do any sort of proper comparison. Granted, the other guy wasn't much better, but at least he didn't question basic information we've known about for over a year. |
If you're referring to me I'm basing my comments on the reviews from the guys at Inside Sim Racing. They've put over 40 hours into the game and haven't seen any mechanical damage and only cursory physical damage. If you need to be playing longer than that to be able to see good AI and proper damage then something is seriously wrong with PD's implementation of these elements.
For myself I was very excited about getting the game until I found out that my preferred cockpit view isn't supported by 80% of the cars in the game. Inexcusible. That and the lack of customization options for the cars kept me from buying it. Now I'm eagerly awaiting whatever FM4 will bring to the table.







