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Khuutra said:
 

What I want to know is this:

In what respect does Lords of Shadow fail as a game in comparison to Lament of Innocence?

After that, where does it fail as a Castlevania in comparison to Lament of Innocence? Outside of the music I mean, because LoI's soundtrack was still superfly.

I didn't say it fails as a game compared to Lament... it doesn't as its clearlly more technically sound. However its been 7 years since the two and standards for what is considered a 3D technical achievement have changed drastically. Id say that both are on par when adjusted for time inflation.

As a Castlevania game though, the two couldn't be any more different. Style, story and music aside, which obviously favors Lament when to comes to being more Castlevania-esqe...and the fact that Lament had the RPG elements and was giving you the many weapons to find, leveling up, strength of your attacks and other things which came in to the fold after Symphony...  The main difference I find between the two is that Lords of Shadow takes the cinematic approach and guides you along holding your hand from chapter to chapter and Lament drops you in to the castle and says "have fun...see ya when credits roll".

It really depends on why one plays the castlevania games.

I don't give a rats bottom about the story in any of them, nor the dialoge...infact the worse it is the better as at least I'll get a good laugh. What I like is the thinking about where I can go next, what the power I have just discovered by beating the boss will open up and what weapon with what attack does best damage for the enemy at hand. I like the combat and paltforming and all the other elemsnts of old Castlevaina games but most of all I like being left alone to think for myself and to be free to play the damn game as I want...

I didn't get any of this sense in lords of shadow as it constantly intrudes on the player with Captain Pickards dialoge and chapter readings, a really boring story which I can't detect any *wink* like moments as you were saying before, straightforward combat and liear paths. Even the camera is only focused on what they want you to see at any given moment... It all adds to the cinematics of the game as they control what the user is doing and can have great scripted battles like the titan fights, but its not the draw for me when it comes to castevania games.