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daroamer said:
sethnintendo said:
daroamer said:

How soon people forget, there was a time when the thought of playing an FPS on a console with a controller was laughable.  The prevailing opinion was that FPSs couldn't only be played properly by a keyboard and mouse.

The regular d-pad wouldn't work for FPS too well but then the analog stick made it more reasonable to play FPS on home consoles (N64 Goldeneye pretty much made FPS acceptable on home console systems).  Keyboard and mouse are still superior.  After playing CoD:WaW and Black Ops on Wii, I view regular controllers (analog) as inferior for FPS on home consoles.  Wiimote aiming allows me to aim with ease anywhere I want to on the screen.

Obviously some people still feel that consoles can't match playing an FPS on a PC with keyboard and mouse, but it doesn't negate the fact that the genre is extremely capable of being played by a controller when the game is designed for it. 

I'm not saying an FPS is the ideal genre for Kinect alone, but a hybrid control scheme could end up being the best method yet for playing one. 

All I'm saying is I think it's too early to discount anything yet.  We've seen what hackers and hobbiests have accomplished in less than 2 months, I think experienced developers can bring a whole lot more to the table.


Kinect alone wouldn't work for a CoD FPS but in combination I think you could see some interesting stuff.  I'd love to see more tactical FPS with well implemented leaning on consoles - Kinect could enable that.  It could also be used to extend contextural inputs for interactive outside of the combat elements, allowing for variety.  Imagine something like Bioshock where when you hack you switch to Kinect to manipulate a puzzle, or using Kinect to pull out a grate and stow it before heading into a vent.

TBH I think both Move and Kinect could add a lot to FPS from different perspectives if used well.



Try to be reasonable... its easier than you think...