No developer wants to create crappy games, cheap re hashes or anything in the bad catorgory. All want to create an great Game.
But then people have to remember that Developers would love to have infinite money supply so they can create what ever game they wanted but in reality that isn't going to happen. Its an Business and they need to make money. When developers are prototyping the many different types of games waiting for one to be green lighted my the money men (publishers) the ones that are crazy and "innovative" are the ones that cost the most to make when it comes to an large title. On average to create an new ip major title its going to cost 30 million dollars and sequels an lot less at around 20 million. Its an huge risk for publishers to gamble that type of money on an crazy new IP. Those games above aren't exactly "New" and Portal was an small budget title that was bundled with an highly established title making it an small-zero risk which brings me to my next point.
Games now are costing an Hell of alot to make. With today's next gen consoles it takes more time and more man power to make games and no one isn't going to work for 2 years for nothing. On top they cant release an small title on the major platforms because with internet something like $60 dollars for an 4 hour experience can really produce lack lustre sales. So games have to big, pretty and have bang for your buck now. In the eyes of the money men thats RISKY business, and its more risky then its ever been. back 10 years ago games costed several hundred thousand and pushing on that. So it was an far less risk and publishers had the cash to spend an an few 100 thousand on an crazy innovative title. Now with it being 30 million, would you risk that on an title that is crazy innovative big blockbuster. No you would have to be ballsy to do so or have an mighty good studio with an loyal following.
Thats the reason why we haven't been seeing major leaps in games over the past gen and instead the same old same old sequels being pumped out every year. But instead we have been seeing these games pop up on the small scale independents but that isn't comparable to the major blockbusters.
But how can be reverse this. 1st thing as gamers is to support the crazy innovative small titles. Because if an Small title sells then an publisher would be like "hey that small title sold 2 million, we could make an blockbuster using that innovative style and could bank on that 2 million spending more for the same thing. And also stop buying the same stuff over and over again and force the developers to change there act.
Who knows, there could be an developer trying to build an big Minecraft MMO style game right now because of its huge success.
Of Course That's Just My Opinion, I Could Be Wrong







