jarrod said:
I think 2.5D home console Castlevania would sell comparably on any of them. The difference is on 360/PS3 they'd probably have to be downloadable, while on Wii it'd probably have to be retail. |
I don't know if a home console Castlevania would do very well.
A mature-rated, $50 to $60 2.5D platformer would not be the easiest thing to pitch to consumers unless it was arguably the best title ever created in the genre (admittedly, anything Metroidvania would be awesome). That is why meeting the price demand at $10 or $15 would be a much better option. At that price, you would get a lot more people willing to try the title out, and make up the costs in a higher margin and more sales.
If VGC numbers are to be believe in full, a disc-based game would fail, as sales for disc-based Castlevania games has always been poor.
Comparatively, the downloadable eqivilents have done very well. If numbers are correct, SOTN on X360 alone is the 2nd best-selling title in the series ever. Adding PSN would make it the best selling multi-plat Castlevania ever.
Now, put a bit more quality into it as a new release, and it'd likely hit Shadow Complex numbers, if not better. I think it'd be a safer proposition to try to aim for 1 million sales on a new true Metroidvania title at $10 or $15 than try to hawk it at three times the price on consoles that have never proven that they can sell mature 2.5D platformers at retail.
Back from the dead, I'm afraid.







