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Beuli2 said:
Mummelmann said:
Beuli2 said:
Reasonable said:

Ignore Twes unless you're interested in the minority view.  LBP is one of the best new IPs this gen with arguably the best art style and sensational use of music.

As a platformer it's a lot of fun and Sackboy has infinte personality due to this expressions and personalization depth.

As a user creation platform it is currently without peer on any current console.  Nothing comes close to LBP in this area (although LBP2 does seem set to blow it out of the water).  There are 3 million levels, of which most are a bit rubbish as Twes states, but a simple search will quickly find you the cream of the crop, many of which are awesome

Also, LBP has it's own YouTube channel and developer level picks, so if you check there you'll easily find the best levels around.

At the price it's a snip.

The only potential snag I can see is if you prefer pixel perfect, Mario style platforming.  LBP has 'float' for Sackboy as he obeys the physics of his size and cloth nature just like everything else in the game.  Once you get this he's as accurate to control as Mario (despite what others say) it's just that unlike Mario you have to judge the float impact when you jump.  Some however do seem to find it offputting, although I'd note when you speak to them they invariably 'fight' the controls, always trying to get the same jump distance, etc. which isn't guaranteed.

Ironically the levels are designed with the floating jump in mind and you can make every jump without fail if you actually play with the game's physics in mind and pay attention to what surface you are jumping from, whether it is moving, etc.

Anyway, get it.  Metacritic and the general consensus are right on this one.

Although... one thing.  I believe LBP2 will be backwards compatible with the 3 million levels from LBP, so you might want to check out whether it doesn't make sense to just go straight to LBP2 (which has several big innovations over LBP in the creation department).

How you say he is the minority? Metacritics is just an opinion of a small group of game nerds, and I only hear it is good on the internet. If it was the majority of people who though this game is actually good why haven't it sold more? LBP is an below average platformer and the levels created are in majority amateurish crap stuff no one would play if it wasn't actually free.


1- Why do Nintendo fans insist on using sales as the sole measure of a games quality? I guess Zack & Wiki and The Conduit are shit games then, seing the small numbers they've moved.

2- If you call LBP below mediocre, I really don't understand you. Its the Playstation's Mario Galaxy imo.

3- PS: According to that small group of nerds, some of the most highly rated games of all time are Nintendo games.

And sales are a good way to rate a game. Anyone can make a review and rate a game. But how many are willing to spent money for it? If the game is really worth playing, they will buy it [if whoever the game is meet with dissapointment the used games shelf might be it's destiny (and that's another reason developers want pure digital sales: people can't resell their game when they are unhappy with it)}.

No they're not. Games aren't special, they're just like any other entertainment. And just like any other entertainment there are absolute gems which have low sales.

2D platformers without a story aren't really my thing. But I totally recognise the quality of this game. It was the one game my sons' 360 and Wii owning friends ALWAYS wanted to play when they came over to play. And everyone I know who bought LBP love it.

And if you want to judge a game's quality based on sales then you've got to put it in the right context in order to judge. Comparing LBP sales to Mario is completely the wrong context. The fact that LBP is the 12th best selling PS3 game is the right context. And the fact that LBP is one of the leggiest games on PS3 is also the right context. So in fact LBP sales, if sales were a legitimate measure of game quality, would show that it is a game worth its critical acclaim.



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