twesterm said:
The leve system was interesting, or at least a different take on the quest system. It's cool that you can have one quest with variable difficulty and rewards. It's just a shame that every quest was the exact same thing and if you can one shot the enemy at the lowest level, you can still one shot it at the highest level. When I played at least, it only really affected how hard the enemy hit. The other thing that had great potential was the job system with how you could switch at any time and even build your own jobs by mixing and matching skills. It was a pretty revelutionary idea that could have completely changed the way we play but, like Wagram said, the jobs all played the same and the skills just weren't that interesting. Add onto the general UI failings and how aggrevating it was to setup and switch jobs, it just failed. FFXIV could have truly been a great game, they just really rushed it out and released it about six months too early. It had amazing potential, they just didn't pay attention to what any other MMO, including FFXI, did right and just tried to do everything on their own. It's not a surprise everything in the game failed as hard as it did. ::resists urge to rant on the game:: |
Lol. I really didn't want to do it but I felt I had to. I'm one of the biggest SE supporters but this is truly an example of a game that is not SE quality an they need to know that. I am slightly tired of SEs arrogance and their unwillingness to listen. I honestly hope that FFXIV gives them a run for their money and puts them into a situation similar to where Sony was in 2006-2007. Then they can come back bigger and better.







