| Metallicube said: **snip* DKCR is more a straight up platformer, and I much prefer 2D siderscrollers as there is more freedom in the actual gameplay[3], and the game relies more on your raw gaming skills and fast reaction time[4]. Just more my type of game. Also, the multiplayer is far superior[5], and is half the fun and charm of the game. There's just not many games like this these days, which I find odd, because they are one of the best genres. To each his own I guess.. |
[1] That's what most would call variety - And I recall being impressed, amazed and enchanted by each new idea in every level. It was 100% awesome all the time XD
[2] As I recall, the game wouldn't force you to do anything, you only needed 70 stars to beat the game (out of 120), that's hardly forcing you to do levels you don't want to... unless you're talking about the game forcing you to perform certain tasks in order to progress, then all I can say is 'welcome to games'.
[3] How does a two dimentional game have more 'freedom' than a 3D one? What do you mean by 'freedom'??
[4] If it were any other 3D platformer i might have agreed but you CAN'T tell me SMG2 didn't require fast reflexes and skills to complete most levels - Tall Trunk's Big Slide instantly comes to mind - - - - also, i know it was meant to be a joke but this page by IGN had a lot of truth to it actually.
[5] Agreed. The game without multiplayer is absolutely amazing though, there's no need for it for the game to be considered superb, like Zelda for example, or the rest of the 3D mario games.
//long reply is long







